Friday, June 25, 2010

Super Booster V: Mutant now available!


"Harness the powers of mutation in City of Heroes® Super Booster V: Mutant now available at the NCsoft® store. This new super booster evolves character customization to a higher order with its fantastic Organic Armor and Bioluminescent costume sets.

For the first time ever, costume pieces can also have their own unique glows! Super Booster V: Mutant also comes with three bizarre costume change emotes and the new Secondary Mutation power, which unlocks the incredible potential within your character's DNA!

After much excitement generated by the testing of Super Booster V: Mutant on the North American Training Room, our European and North American code giveaway as well as the posting of the new costume change emotes on our Facebook page, the wait is now over! So wait no more and head over to the NCsoft store now to embrace the mutant within!"


Not my favorite out of the packs, but playing around with it on test has shown it's uses. The power is quite useful though.

Tuesday, June 22, 2010

Going Rogue Releae Date Revealed


As per this posting:

NCsoft and Paragon Studios are proud to announce that players will have the opportunity to walk the line between good and evil (or cross it), on 17th August 2010 with the release of City of Heroes Going Rogue™. City of Heroes Going Rogue is the second paid expansion in the City of Heroes® franchise. For the first time in any super-powered MMORPG, the moral choices players make will affect their characters' game play experiences. Heroes can fall from grace to become villains, while villains can redeem themselves to become Heroes. In addition, players can now access the alternate universe of Praetoria where they can enjoy new missions, zones, costume sets, fight new villain groups, and play with new power sets including Demon Summoning, Dual Pistols, Electric Control and Kinetic Melee.

"I was proud when we launched City of Heroes® back in 2004 and even prouder when we unveiled the City of Villains® expansion in 2005, but Going Rogue is by far the best work that this team has ever done. Paragon Studios has distinguished itself as a premier studio committed to excellence with every issue and we've raised the bar on this expansion. I'm so honored to be a part of this team and I believe that our players will be absolutely amazed when they see what we've done." - Melissa Bianco, Lead Designer of City of Heroes.

City of Heroes Going Rogue will be available as an expansion-only, or as part of the City of Heroes Going Rogue Complete Collection, which includes both City of Heroes® and City of Villains®. Both versions of City of Heroes Going Rogue will be available from the NCsoft store.

It's Offical... Hell Has Frozen over.

As per this posting:

"Hey everyone,

I know you’ve been asking for some new Going Rogue information, and I’ve got some exciting news that I’d like to share with all of you.

Here at Paragon Studios, we’ve been hard at work preparing our newest expansion, Going Rogue, for prime time. One of our major features, the alignment system that allows our players to switch sides, has presented the perfect opportunity for us to improve Hero and Villain auction and trading dynamics. In order to make the alignment switching system the most fun and rewarding experience possible, we’ve made a few key improvements based on beta tester and internal studio feedback.

Here’s a brief list of these upgrades:
  • Heroes and Villains can now trade and gift each other in Co-Op zones (except in PvP zones)
  • Players can Global Email (GleeMail) INF and most items to their characters regardless of alignment (some restrictions apply)
  • The Auction House markets for Heroes and Villains will become ONE
Wait. What?

Yes. You heard me, we’re merging the markets. After looking at how the system has performed in beta, we thought long and hard about the Markets themselves. This important improvement seemed to make everything more accessible and streamlined, allowing every character to participate. Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration. But, most importantly we wanted to produce the most fun system possible, and this decision reflects that.

These changes are very exciting and will simplify not only the way we create content, but provide freedom for you to play your characters the way you choose.


War Witch

P.S. An informative FAQ is available for questions you may have regarding these major changes. "